The Wolf Among Us

Before I start this isn’t a game review – I’m not a die hard gamer who wants to analyse this game – I thought it was cool so I wanted to share it with you guys.

The Wolf Among Us‘ is popping up everywhere, which is no surprise as it’s pretty awesome to play. A great storyline based on Bill Willingham’s comic book series ‘Fables’. The game does the beauty of comic book art justice with an almost rotoscoped/ Tarnation-esque look it’s mesmerising to watch and enchanting to play. The story sees you playing Bigby the Sherif (The big bad wolf from red riding hood in human form) who is in charge of keeping all the other fables characters from killing and making sure they maintain their human form. The game follows a series of murders for which you aka Bigby make all the important decisions in regards to solving them, all of which have massive consequences – the gaming experience is sure to be different for every player. Part 1 was epic so bring on parts 2-5!

Nendoroids

Nendoroids are one of the biggest figure manufacturers in the world. The reason I am particularly interested in them is there interchangeable nature. Each figure comes with changeable outfits and facial expressions. Here are some examples including familiar face Hatsune Miku who I looked at in my original post exploring Interchangeable pop icons.

Aswell as being interchangeable Nendoroids are a unique version of the original within their own right. They are usually chibi versions of a game/anime character. Meaning the cute version. Nendoroid collecting is a community in itself, some people not even knowing the character they are collecting they just collect it because it’s Nendoroid. In my series Otaku Sanctuaries, Mim had hundreds of nendoroids. Last year in Japan Nendoroid even release there first video game.

Digital Play: YouTube Gameplay

SO my next development idea was to photograph online gameplay from youtube, hundreds of people film themselves playing games in screen and upload it. I started with Halo because i knew it would produce nice shots form my last shoot.

Halo Reach Gameplay

I Used this video for these images…

These images were taken on full brightness. average about 2.5 of a second

I then realised I control the brightness of my laptop, so i put the brightness right down, and changed the shutter speed to around 10 seconds. The Images came out totally different, the colours aren’t as bright and the action isn’t strong but they make beautiful compositions.

I then started to think about other games with great graphics, Batman spray to mind, I carried on with the low brightness 10 second shutter speed technique.

Batman Arkham City gameplay

I used this video for these photos…

Low brightness, long shutter speed.

I was really happy with these images but I anted to try some shorter shutter speeds and higher brightness on my laptop images, I only really got 1 good image from doing this.

I think this new technique works better in darker games like Batman, but games like Halo that use colour and light the shorter shutter speed is definitely more complimentary. I’m starting to think i’m ready to take my finals, and capturing gameplay from youtube is definitely the way forward.

Digital Play: Call of Duty Modern Warfare 3

Halo was a great source of colour and shape for this Digital Play series, but I wanted to explore more games, so I went for the complete opposite in terms of colours and visuals. Call of Duty is one of the biggest selling shoot em up games, so it’s perfect for this project. To be honest I didn’t expect good things, because visually i knew Halo would be more interesting.

There is no real appeal for me in these images, maybe thats because my love of colour, and also my relationship with the game, these are all personal feelings however, i have to remember that million of people play this, so it gives me a bigger target audience.

Digital Play: Halo

After my attempt at making images of resident evil on my nintendo 3ds, I realised that it is hard to keep the console still because the controls are on the console. So i moved on to the x box for this series of images. I knew instantly which game I wanted to shoot, halo. The colours and shape in halo reflect the futurism ideologies of technology and advanced life, the tron-like neon lights everywhere look beautiful on the screen and i had a feeling them would look just as good on the camera. Here are some of the best shots from the series.

Some of these pictures are great, although i’m still not 100% with them, I keep on comparing them to my anime photos, which i will always hold in a higher regard because i am obsessed with anime. But these images are colourful and very futurism styled.

Digital Play: Resident Evil on Nintendo 3DS

Rather then keep talking about how I am going to continue my Futurism series with this project, I thought I would just get stuck in. These are some shots i took whilst playing resident evil: mercenaries on my 3DS, as i presumed It was hard to keep the console static, if i were to use an xbox this problem would be solved because the buttons are separate from the console itself.

These images are a good starting point, as much as i love the 2 screen shots because it gives a sense on the device, the one framed crops are compositionally better. If I had my remote for my camera the images would have been a lot less shaky, in the future I need to make sure I use this.