Cosplay Showcase by Nobutsugu Sugiyama

Cosplay photos often have a sexual bias. Photographer Nobutsugu Sugiyama has endeavoured to remove this bias and elevated Cosplay to a form of artistic and creative expression by the use of high-end photo-editing techniques. Conventional methods of shooting a model usually demand expressing their individual natures. However,Sugiyama has removed this individual interiority and focused on just the outline of the character. Resembling an anime-figurine,cosplayers are perfectly placed in a virtual showcase in this application.

http://www.nsp-jp.com/cosplayshowcase/index_eng.html

 

Interactive videos

I decided a while back that when doing photofilms I wanted to make ‘Moe’ a series, but I also think it’s key to have an opening 1/2 mins which establish what is an Otaku and acts as a pitch of the project. However I don’t want this video to become separate from the rest as I want it to be seen before each video. How can I get around this? by making an interactive video.

One of the most famous interactive videos is Deliver me to Hell, in which the viewer (you) decides the actions of a character to try and get them around safely without being killed by a zombie. You are given choices which take you to other videos and then play out the scenario.

With my Otaku videos it would be good to have an opening sequence, explaining the project and then have an option at the end. “Choose an Otaku” the viewer clicks on the image that looks most interesting to them and it takes them to their video, the same happens at the end of that video. And as I add more photofilms I gain more options.

There are interactive games for anything! Including minecraft and fashion.

 

A Transmedia Story – HD Magaine

On researching examples of Transmedia projects I came across this article by HD Magazines Simon Wakelin.

Transmedia is a hard thing to wrap your head round, and is made even worse when people who write about it do so in jargon. However this article gave one example of a Transmedia project I can understand without straining my brain too much… Pokemon.

Transmedia is used today as a way to advertise product in a splintered digital world, but it actually goes back to a concept used by Nintendo to market a new product on its hands.
It was the mid ‘90s, and the company was already content with a strong foothold in the video game market with Donkey Kong and the Mario / Super Mario series.
Nintendo’s next move was to bring out Pokemon. Initially a “monster collecting role-playing game” for its Nintendo DS system, Pokemon quickly became a media franchise of epic proportions with merchandise that stretched across different platforms such as anime comic books, video games, TV shows and Pokemon’s ever-popular trading cards. All these experiences motivated ever more consumption from bona fide fans.

It’s true that the Pokmeon franchise has evolved and broadened itself since it’s original release, and is a great early example of Transmedia and how to utilise all media platforms to reach a wider target audience and satisfy the role of the active consumer.

It then goes on to talk about ‘The Wilderness down’ a project I had come across before in lectures but had completely forgotten about until now. It’s a collaboration between Google, Arcade fire and advertising companies which allows the user to see a personalised video. Have a try and see what you think…

http://thewildernessdowntown.com/

What’s interesting is that I experience example of Transmedia projects every day and never realise it. I’m also starting to really come to terms with this as a future way of practicing. As a photographer it would be stupid to not utilise the versatility of the subject area and tap into the key audiences through multiple platforms, however saying this, being across all platforms at all times is not only impossible for one person to do but also might run the risk of over exposing your work. The next step is to figure out which platforms are right for me as an individual depending on my audience’s.