‘Porcelain Figurines’ by Martin Klimas

Using a sound activated shutter release (a technique most associated with the work of Harold Edgerton) Martin Klimas has created this stunning series which suspends time and objects.

What I find most intriguing about this series is how through destruction the porcelain figures appear to come alive and are full of movement. Although we know they are being dropped and smashed the figures look like they are almost rising up and breaking out of their confines.

There is a great skill in these images too, Klimas has created images that could never be reproduced, each figure breaks in a unique way and within microseconds of these images being made the objects exist only as a pile of porcelain on the floor. There is something quite beautiful in the idea of life through destruction.

Saying all of this, I think these images would be even better as real sculptures, the beauty and intricacy would be breathtaking.

Check out the full series here.

Foley Sounds: Matsuo Ohno & Ben Birtt

With the use of sound heavily predominant in Phonar I thought this would abe a good chance to talk about a film I saw at Zipangu Fest 2012 a month ago.

‘The Echo of Astro Boy’s footsteps’ – Masanori Tominaga 2010

Whilst recording the sounds of a cabbage (don’t ask) as part of this weeks workshop we were also shown a short clip from a documentary about Disney & Pixar’s Wall-E. This video really showed me how important every component of sound is, especially when paired up with visual imagery, as the viewer we can be swayed either way by the tone, duration and there aspects of one sound. This is all happening subconsciously.

This video reminded me of one I had seen at Zipangu Fest a month or so ago. The Echo of Astro Boy’s footsteps is an exploration of sound in anime and focuses on the life of one individual in particular, Matsuo Ohno, the creator of the iconic Astro Boy’s footsteps. The thing that was different in Matsuo’s work is the use of feedback. When learning about sound design in last weeks workshop we were told that feedback is a no go, and never to use it. Matsuo Ohno’s work however prides itself on using unconventional techniques to create futuristic sound influenced by the idea of space. Which demonstrates how creative we should be when making sounds, they don’t have to directly reflect the sounds of a physical object to still portray a message.

Both Matsuo Ohno & Ben Burtt create something called Foley Sound. This is sound which is created rather than found. Using objects to create the perfect sound for the scene, it’s very controlled, and there is no sound to start with, the sound designer builds up layers of sound to directly position the audience and to play with their emotions and perspective. As photographers we do this is a very similar way, we use light, colour, composition and context to place our audience, what’s interesting to explore is the combinations of both sound and images, which is what I will be doing as part of Phonar this week.

Phonar Task : Alienated Sensory Mashup

This week myself and Amber Nicholls embarked on a trip to some woods in Coventry. For me it was an exciting experience, I have always lived near woods back home in Kent and as much as I love the city, there is nothing like a walk in the woods first thing in the morning.

Date: 15/10/2012
Place: Tile Hill woods
Time: 10.30 am
Weather: Cold early winter sun, wet floor from the dew.

Mood: Optimistic to get lost in the woods, fearful a city forest wouldn’t live up to my expectations (a bit closed minded of me i guess). All in all, the moment I walked into the woods, smelt the fresh air and heard the birds I felt more relaxed and content than I have in a long time.

Original Audio: http://soundcloud.com/daisywarejarrett/phonar-soundscape-daisy-amber 
Pictures: http://www.flickr.com/photos/58899178@N07/sets/72157631786137624/

Another video to come shortly…

p.s. myself and Amber alternated who was blind and who was deaf. Doing the journey twice. This video has a mixture of both trips.